![]() You can buy a shield that costs half your money which breaks in like 5 hits. Enemies either one shot you or just stun lock you until you die. You are constantly bumping in to things or walking off edges, causing you to back to the start of the room in dungeons. There is no precision in the player movement at all. Half the time you try to talk to a npc or interact with an object, you just flail your sword instead, breaking the object you were trying to move or pickup. Attack and interact are on the same button. Why can I only push this box in one direction? Why can I push this box but not this other box? Why do these pots never have anything in them? How come this one switch needs a pot placed on top of it while this identical switch can just have one thrown at it? There is just no consistency, making it hard to tell if you are missing something or if you need another item to progress. ![]() A lot of times it is really hard to figure out what the game is asking you to do. Unfortunately the puzzles in the game have yet (~10 hours in) to branch out from pushing objects around or throwing pots at things. A good concept is there somewhere, it is just buried under so much garbage it's hard to find. I actually enjoyed parts of the first dungeon. Runs fine on my PC and I've only encountered one bug that froze the game (died and entered a door at the same time). Music is generally pretty good and the game is cute. It is so unpolished it is kind of unbelievable they released it like this.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |